We have a fix for the shader import issue that you noticed with the hands package going out very soon. Improvements and fixes for the poke interactor and poke filter.Split interactions for the gaze interactor.A new consolidated version of the main XR Origin prefab that contains both hands and controllers to make it easier to build for both input modalities and switch dynamically between them.We are also working on 2.4.0-pre.1 to bring a couple of new minor features to the toolkit, including: We are currently working on a patch release for 2.3.1 to address some minor issues that were found over the past few weeks. Use the public roadmap to see our latest plans, upvote existing feature requests, and/or submit new feature requests. Thank you to everyone who took the time to make these issues known to the team and for your feedback! The main features in this release include Poke and Gaze Interactors, Interaction Groups, Snap Volumes, Device Simulator usability improvements, and an Interaction Affordance System, which allows users to easily build high-performance interaction feedback indicators (visual, audio, etc).įor more about what's new, please refer to the What's new in 2.3.0 page of our documentation.įor a full list of changes, refer to the Changelog in our documentation.Īs a reminder, many of the changes and fixes were a direct result of feedback we received from the forum and from reported bugs. With the XR Interaction Toolkit version 2.3.0 comes the most requested features yet. ![]() ![]() We have also posted on the official Unity blog about the latest updates and improvements, so please check it out for more information. We are currently working on back-porting this latest version of the package to older versions of the Unity Editor, but in the meantime, you can install it manually using the steps outlined in documentation. We are pleased to announce that XRI 2.3.0 is out of preview and is now available to download along with the much-awaited update to the XRI Example project on GitHub.
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